FLASH-BLIP v0.6.1 - New Splash Screen and Threaded Audio Generation

Release 0.6.1 introduces a new, non-blocking splash screen system. To improve the user experience, procedural music generation now runs on a separate thread, preventing the application from freezing during startup. This is particularly noticeable on Android devices, where generation can take several seconds. Additionally, this update includes various bug fixes.
Below is the complete changelog:
[0.6.1] - 2025-11-18
Features
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Add simple splash screen with threaded music generation
Implements a splash screen system to provide visual feedback during initial loading. On mobile devices, the procedural music generation can take several seconds, previously resulting in a black screen.
To enable a smooth, non-blocking splash screen, the music generation process has been refactored to run in a separate thread. The main thread now displays and animates the splash screen, polling for the completion of the music generation. Once the music data is ready, the splash screen transitions out and the game begins.
This commit also includes several related improvements and fixes: the game now waits for the screen orientation to stabilize before initializing graphics to ensure correct canvas dimensions. A bug has been fixed where active powerups were not cleared upon level completion or game over.
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(game) Add delay to win condition after final blip. And refactoring
A short delay after the final blip is introduced in arcade mode before the level completion screen is displayed. Additionally, a refactoring was performed to improve code structure and maintainability.
Bug Fixes
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(splash) Correct image data loading for love.js
The previous method of creating a
FileDataobject usinglove.filesystem.newFileDatais not compatible with the love.js web implementation.
Other
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(deps) Bump sersoft-gmbh/setup-gh-cli-action from 2 to 3
Bumps
sersoft-gmbh/setup-gh-cli-actionfrom 2 to 3.
Refactor
- Encapsulate blip logic in Game.handleSuccessfulBlip
Files
Get FLASH-BLIP
FLASH-BLIP
A fast-paced 2D vertical scroller. Dodge obstacles, survive as long as you can, and get the highest score
| Status | In development |
| Author | plinkr |
| Genre | Action, Platformer |
| Tags | 2D, Casual, Endless, LÖVE, Pixel Art, Procedural Generation, Retro, vertical-scroller |
| Languages | English |
| Accessibility | High-contrast |
More posts
- Devlog - v0.5.0 Update13 days ago
- FLASH-BLIP v0.4.0 - Android and macOS Support, Shader Optimizations16 days ago

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